School of Film, Media and Creative Arts
B.Sc. (Hons) Animation, Visual Effects, Gaming & Comics
Course Overview
The AVGC (Animation, Visual Effects, Gaming, and Comics) program at SoFMCA is designed to nurture creative excellence and technical mastery. With a curriculum blending cutting-edge skills, research-based practices, and global-local storytelling perspectives, the program empowers you to become a confident creator ready for the future of the entertainment and creative industries. Through hands-on projects, interdisciplinary learning, and strong industry partnerships, you will gain the knowledge and experience needed to thrive in a fast-evolving sector.
Expertise in
Whether you dream of working in films, OTT, advertising, gaming, or even healthcare and education tech, AVGC-XR is the creative engine powering it all. Here, you’ll learn to blend art, technology, and storytelling — skills that are in high demand across industries worldwide.
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2D & 3D Animation:
Bring characters and worlds to life through industry-standard tools and creative workflows used in global studios.
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Visual Effects & Compositing for Films and Media:
Learn how to craft seamless illusions for blockbuster films, OTT content, advertising, and corporate storytelling.
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Game Design and Development:
Dive into the world of interactive entertainment by designing engaging gameplay, cinematic effects, and immersive experiences.
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Comic Art & Graphic Narratives:
Master the art of visual storytelling with compelling characters and narratives, shaping stories for print, digital platforms, and transmedia universes.
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Extended Reality:
Step into the future of immersive content creation for virtual production, AR/VR experiences, education, healthcare, and beyond.
Eligibility & Selection Criteria
| Programme | National Eligibility test / State Eligibility test if any | Eligibility | Selection Process |
|---|---|---|---|
| B.A. | Minimum 50% Marks in Class 12, and 60% Marks in Class 10 examinations | SOP + Portfolio (Showreels of any filmed work/Video essay/ Visual self-introduction) + Personal Interview |
Career Destinations
Potential Employers/Industries
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Film/TV Animator
Working on animated features and series for film and television.
Film Production Companies, TV Networks
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3D Animator
Creating three-dimensional moving images for films, games, and advertisements.
Animation Studios, Film Production Companies
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2D Animator
Developing two-dimensional animated sequences for TV shows, commercials, and web content.
TV Channels, Ad Agencies, Online Media
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Character Designer
Designing and creating the look and feel of characters in animation and games.
Game Studios, Animation Companies
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Storyboard Artist
Visualizing and planning the sequences of animation or live-action films through storyboards.
Film Production Houses, Animation Studios
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Visual Effects (VFX) Artist
Creating realistic visual effects for films, TV shows, and video games.
VFX Studios, Film Production Companies
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Game Designer
Designing gameplay, rules, and structure for video games.
Game Development Studios, Tech Companies
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Game Developer
Writing code and developing software for games
Game studios, software development firms
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Compositor
Combining different visual elements to create the final image in films and video games.
VFX Studios, Film Production Companies
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Motion Graphics Artist
Designing and animating graphics for multimedia projects.
Advertising Agencies, Media Companies
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Technical Director (TD)
Overseeing the technical aspects of animation and VFX production.
Animation Studios, VFX Companies
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Rigging Artist
Setting up the skeleton and controls for animated characters.
Animation Studios, Game Development Studios
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Lighting Artist
Creating lighting effects to enhance the mood and realism of animated scenes.
Animation Studios, Film Production Companies
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Sculptor (Digital Sculptor)
Creating detailed digital models for animation and games using sculpting software.
Game Studios, Animation Studios
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Sound Designer
Creating audio elements for animations and video games.
Film Production Houses, Game Development Studios
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Production Coordinator
Managing schedules, budgets, and communication in animation and game projects.
Animation Studios, Game Development Studios
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Concept Artist
Developing visual ideas and designs for characters, environments, and props.
Game Development Studios, Animation Studios
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UX/UI Designer for Games
Designing user interfaces and experiences for video games.
Game Development Studios, Tech Companies
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VR/AR Developer
Creating content for virtual and augmented reality experiences.
Tech Companies, Game Development Studios
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Freelancer/Independent Artist
Working independently on various animation, VFX, and game design projects.
Self-Employment, Online Platforms
Core Courses & Electives
Foundations and Instructions
Semester – 1
Credits – 24
- Reading, Writing, Thinking and Storytelling
- Appreciating Movie Making
- Public Speaking and Communication Skills
- Visual Communications and Aesthetics
- Introduction to Photography and Filmmaking
- Introduction to Acting
- Introduction to Animation
Semester – 2
Credits – 20
- Indian Constitution and Citizenship
- Introduction to Film Festivals
- Self and Environmental Awareness
- Decoding A Classic
Optional
(Any Three) (3×4)
- Introduction to Media
- Introduction to Film Studies
- Acting for Screen
- Script, Screenplay and Storyboard
- Game Effects Fundamentals
- Digital Media Production

Major [All courses are 4 credits unless mentioned otherwise]
Semester – 3
Credits – 22
- Advanced Storyboarding and Animatics
- Product Visualization and Animation Essentials
- Introduction to Visual Studies
- Sound Design and Editing
- Minor – 1
- Minor – 2
- Multidisciplinary/University Elective – 1
Semester – 4
Credits – 24
- Visual Studies Essentials
- 2D Modelling, Rigging & Animation
- 2D Motion Graphics
- 2D Dynamics and Simulations
- Introduction to Game Design
- Minor – 3
- Minor – 4
- Multidisciplinary/University Elective -2
Semester – 5
Credits – 24
- 3D Modelling, Rigging & Animation
- 3D Motion Graphics
- 3D Dynamics and Simulations
- Minor – 5
- Minor – 6
- Multidisciplinary/University Elective – 3
- Summer Internship
Semester – 6
Credits – 20
Optional Pathway (Any Two Courses) (2X4)
Pathways-1: Animation
- Facial Animation and Lip Sync
- Advanced Modelling, Character Rigging and Animation
Pathways-2: Gaming
- Scripting for Games
- Game Mechanics and Level Design
Pathways-3: Visual Effects
- Particle Effects and Dynamics
- Matchmoving and Camera Tracking
Capstone Project : Pre Production
- Minor – 7
- Minor – 8
- Multidisciplinary/University Elective – 4
Semester – 7
Credits – 20
Pathways-1: Animation
- Advanced Rigging Techniques
- Creature Animation
Pathways-2: Gaming
- Advanced Level Design
- Ai Programming for Games
Pathways-3: Visual Effects
- Advanced Particle Effects & Compositing
- Advanced Lighting and Rendering
- Research Project/ Dissertation/ Documentary Film making
- Minor – 9
Semester – 8
Credits – 20
- Advanced Compositing
- Portfolio Development and Review
- Capstone Project: Finalization
- Minor – 10